THUDD 7-5-2025: Devlog 17


Working on new combo system for Thudd, still building the levels in the meantime(reduced the level's scope a bit )
Got a few options on systems to use gotta figure out what works best. Goin for that deliver some cool combo's but no too complicated. Also been studying some level design things to make the levels more interesting in smaller concentrated areas. Trying to avoid the player going around for long periods of time without anything happening or it feeling like a section is just a long fill in spot. Want every direction to have purpose and reward exploration.

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