THUDD 10-4-2025: Devlog 18


Been awhile since the last post, been working on this and well working. 
Here are the systems that have been tackled the most
Combat
Redesigned the combat to be more combo heavy, with a  normal and heavy attack elements along with special move combinations

Level Design

Redesigned the levels for a more focused approach and cut down the length(too much running and nothing) adding more environment interaction as well. 

Controller/Gamepad support
Controller support is on the way , needed to workout some more specific kinks in the system UI wise. 
check the patreon for more detailed updates!

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